Traveller-digest     Friday, September 3 1999     Volume 1999 : Number 1052



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: 
Re: GT Armor - Cheaper Merchants, Faster Combat Craft (slightly OT)
GURPS Design: Missile
RE: Safety of low berths
(Partly OT): "Journeys Beyond Selene"
Re: request for URLs with Traveller pictures
Re: Inter species relationships
Re: New Picture
Re: Traveller-digest V1999 #1048
Re: Weather
Re: Safety of low berths
Re: THUDDD anyone?
Sailor Moon (OT)
Re: New Picture 
Re: Sailor Moon (OT)
Re: tank:antitank arms race and current TL
Re: inter species relationships
re: Safety of Low Berths
Re: Ship Damage...Oh my!  (was Lost Keith Supplements "refund")
Re: Ship Damage...Oh my! (was Lost Keith Supplements "refund") 
standards of beauty

----------------------------------------------------------------------

Date: Fri, 3 Sep 1999 10:52:39 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: 

>Oh, definitely.... There were several "Phils" at the time, even. But the
>others made certain to include last names (Like Phil McGreggor of Space
>Opera and Starplay). No, Mr, K., you are NOTHIN' like the phil of whom I
>typed.

Whatever happened to Phil McGreggor?  He sent me all of his Starplay stuff
but one of the disks was corrupted.


___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Fri, 3 Sep 1999 10:59:51 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: GT Armor - Cheaper Merchants, Faster Combat Craft (slightly OT)

>I doubt that most people would feel that such content is appropriate for
>children, who seem to be the primary audience that TV executives aim
>animation at.  Such material is fully appropriate for adult audiences.
>Hopefully Scifi channel will agree with ME and air the later SM seasons at
>an appropriate time for the adult audience.

Actually, I thought "Sailor Moon" was written for adults?  Kiri, am I right?
So with that premise, I can agree about the later time slot.  But if we're
getting into what is inappropriate for younger audiences, "Sailor Moon" is
tame in comparison to many such things out there today.

Ever seen those commecials that use sex as a persuasive tool?  Kids are
growing up programmed by Television these days.  All those stupid adds that
suggest things like "if you chew gum you'll get a hot, sexy babe"...etc...


___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Fri, 3 Sep 99 15:03:57 +0000
From: igor@truserve.com
Subject: GURPS Design: Missile

For your comments/approval...I'm a bit concerned about the micronuke stats - did I 
calculate them right? (it seems rather small and cheap to me...).

NTW-17 Space Missile

Propulsion: 6,300lbs vectored thruster (472.5lbs, 
   9.45cf, Cr9,450, 315kW).
Armament: 30mm .001 kiloton micronuke (0.108lbs, .0022cf, Cr9,003).
Communications: Laser communicator, very long range, recieve-only
  (25lbs, .5cf, Cr625, .16kW, 500,000mi range).
Sensors and navigation: None
Computer: Hardened robot brain small computer (1.5 lbs, .03cf,
  Cr1,250, complexity 4).
Power: Power cell stores 2,269,152kWS (63.53lbs, .64cf, Cr6,354),
  good for two hours of operation.
Body: 11cf (including .38cf empty space). Area 30cf. Medium frame,
  very expensive materials, robotic (30lbs, Cr30,000, 45 Hit Points).
Armor: PD 4, DR 40 advanced metal (72lbs, Cr1,440).
Surface Features: Basic Stealth and Emission Cloaking (30lbs, 
  Cr18,000).
Statistics: Volume 11cf, Weight 694.6lbs. Mass: 0.35 tons. Price:
  Cr76,122. HT: 12 (45 Hit Points). Size Modifier: +0. Space 
  Acceleration: 9 G (for two hours).

Differences between this missile and the standard imperial weapon
include speed (9G), endurance (2hrs), power source (non-rechargable),
streamlining (none) and warhead (micronuke). It is, obviously, larger 
as well.

The launcher's GT stats:

1 Space, 15.41 tons, MCr.02. Note that this launcher does not have
anti-blast ammo bin (for the 42 missiles carried) becuase the
warheads are not explosive (being laser triggered).

GT Ammo space:

1 Space, 15.63 tons, holds 45 missiles.

  Andy

+--------------------------------------------------------------------+
| Andrew Akins                                                       |
| Home: igor@ames.net - http://www.ames.net/igor/                    |
| Work: andya@cms-ia.com - http://www.cms-ia.com/                    |
+--------------------------------------------------------------------+
| IMTU: tc++(**) ru+ ge 3i+ jt- au+ ls+ kk+ hi+ as+ va+ dr+ so+ zh+  |
|       vi+ da+                                                      |
| Geek: GCS d- s+:+ a- C++ W++ w+++(-)$ PS+ PE t- 5++ X+ R+++ tv+    |
|       b+++ DI+ D-- G e+ h---- r+++ y++++                           |
+--------------------------------------------------------------------+

------------------------------

Date: Fri, 03 Sep 1999 11:03:31 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: RE: Safety of low berths

Andy Coombes writes:
<snipped>
>So, my questions to the list are:
>1) Is the risk of travelling low passage too high?
>2) If so, what is a more acceptable risk?
>3) If not, how do you justify the high levels of loss in the frozen watch
>(how do you recruit for the frozen watch), and how many passengers are
>likely to take the risks of low passage travel (and why)?

	1) Yes, given the way they are presented as being used.

	2) IMTU, I use the same roll for survival (5+ on 2D), and
	the same bonus/penalty for End, but I allow adding the full
	Medical skill level of the attending medic to the roll.
	Independant merchant captains can rarely afford to hire a 
	doctor, but typically Medic 4 is available at a class A 
	starport, Medic 3 at class B, Medic 2 is the usual for 
	good freetraders and class C starports, and Medic 1 may be
	all that you'll get on some tramp ships and class D 
	starports.  Large Imperial Navy ships probably have Medic 3+,
	but reviving large numbers of personel quickly may mean
	pressing other medical personel into service with Medic 2-.
	Possibly anyone failing their survival roll with a Medic 2
	will get a second chance when the CMO is called in to assist.

	3) There is still a risk IMTU, but it is variable and may
	be underestimated by societies that have become so
	dependant and confident in technology.  Still, it is only a
	small number of people that risk it.

Peez

------------------------------

Date: Fri, 3 Sep 1999 11:08:23 EDT
From: Diespamer@aol.com
Subject: (Partly OT): "Journeys Beyond Selene"

Greetings:

For world designers, I recommend:

Journey Beyond Selene: Remarkable Expeditions Past Our Moon and to the Ends 
of the Solar System

Jeffrey Kluger (co-author of "Lost Moon", a.k.a. "Apollo 13")

Simon & Schuster, ISBN 0-684-84765-5.

Good history of the varous JPL programs (Ranger, Voyager, etc.) and 
descriptions of the various moons of our solar system. These would make good 
models for worlds found in a Traveller campaign (for example, what would be 
the difficulties you'd have to overcome to establish a colony on a world like 
Io that is constantly re-making itself?!?!)

The only downside is that the planetary mission details (missions to Mercury, 
Venus, Mars, plus details of the Jupiter/Saturn, etc. encounters...other than 
the moons of these planets...) is given short shrift. I'd like to see a 
book--sometime after Cassini gets to Saturn--outlining the current knowledge 
of the solar system!

Fred Kiesche
(Traveller Since 1977)

------------------------------

Date: Fri, 3 Sep 1999 10:17:10 -0500 
From: "Smart, David J (David)" <dasmart@lucent.com>
Subject: Re: request for URLs with Traveller pictures

I was going through my laptop's collection of Traveller
graphics and found one I'd completely forgotten about.
It's a *beautiful* shot of two Imperial Planet-class
armored cruisers moving past the moon of a blue, ringed
gas giant. The focus is on the closest ship which almost
fills the entire screen and just screams "badass warship".
The overall graphic is rather dark but this just adds to
the threatening tone.

The problem is I can't remember which site I grabbed it
from and it doesn't have the artist's name on it! Can
anyone help me find the artist/site? I'd love to give
him credit (I remember it was a "him") and hopefully
find some more of his art. I'll be happy to send the
.jpg to those who want a copy; its resolution is
1028x800.

David

------------------------------

Date: Fri, 03 Sep 1999 07:57:20
From: "Douglas E. Berry" <gridlore@mindspring.com>
Subject: Re: Inter species relationships

At 11:03 PM 9/2/1999 -0700, you wrote:

>Larry Niven coined a word for it:  rishathra (if I recall correctly). 
>It takes all kinds to make up known space, and who knows what sophonts
>will find attractive and how they will be accepted by the various
>societies.  

Rishathra was found on the Ringworld, which was populated by numerous
humanoid species that were closely related.  This allowed the process.  I
doubt that an Aslan and a human will even be able to recognize each other's
genitals, let along find a way to make things work.
- -- 

Doug Berry       gridlore@mindspring.com
Web pages temporarily unavalible

------------------------------

Date: Fri, 03 Sep 1999 08:00:16
From: "Douglas E. Berry" <gridlore@mindspring.com>
Subject: Re: New Picture

At 08:14 AM 9/2/1999 -0700, you wrote:

>I finally finished my water landing pic. The one I posted earlier was a
... >well not finished... :)

I like.  Especially the guy in his swim trunks considering a plunge...

(BTW: I did stats for at least two of the ship pics you sent me these many,
many moons ago..  Once my webpages are back up, look on the Gridlore Tech
pages for the Camel and Bugship.)
- -- 

Doug Berry       gridlore@mindspring.com
Web pages temporarily unavalible

------------------------------

Date: Fri, 03 Sep 1999 08:21:24
From: "Douglas E. Berry" <gridlore@mindspring.com>
Subject: Re: Traveller-digest V1999 #1048

At 10:03 AM 9/3/1999 +0100, you wrote:

>One of them suggests a game to while away the journey. The unfortunate in
>the corner tries desperately to read his book whilst the three friends play 
>through a game of "Nuclear War". (All expansions and a full population deck.)

*Grin* We did that in a public area of a con hotel, with the Alliance of
Dave vs. the Non-Dave Concordant.  We also had Llewellyn the Death
Teddy-bear overseeing things.  Needless to say, we got some odd looks from
the mundanes.

Doug "Dave" Berry
gridlore@mindspring.com

------------------------------

Date: Fri, 03 Sep 1999 08:23:13
From: "Douglas E. Berry" <gridlore@mindspring.com>
Subject: Re: Weather

At 02:35 PM 9/3/1999 +1000, you wrote:

>> or New England  (famous Yankee saying: "if you don;t like the weather,
>>wait 15 minutes)

>LOL!  That's what they say about Melbourne!!!  Some things are universal :^)

Here in San Francico, it's "if you don't like the weather, drive five
miles."  Where I'm sitting in the Sunset district, it's still foggy.  The
sun is shining downtown, and it's downright warm over in Oakland.
- -- 

Doug Berry       gridlore@mindspring.com
Web pages temporarily unavalible

------------------------------

Date: Fri, 03 Sep 1999 12:41:48 -0300
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca>
Subject: Re: Safety of low berths

At 03:20 PM 03/09/1999 +0100, you wrote:
><delurk>
>>From the sources I have to hand (CT:Book 2 and T4), it says that the risk
>of dying when travelling low passage is 4- or 11+ (assuming the presence of
>a Medic-2 and a healthy passenger). That's either 1 in 6 (16.7%, Russian
>Roulette anyone?) or 1 in 12 (8.3%), depending upon which source you are
>using. I think this is an unreasonably high level of risk for something
>that appears to be an "everyday" technology (i.e. used on many passenger
>ships and used by the military for backup crews).
>
[snip]
>So, my questions to the list are:
>1) Is the risk of travelling low passage too high?
>2) If so, what is a more acceptable risk?
>3) If not, how do you justify the high levels of loss in the frozen watch
>(how do you recruit for the frozen watch), and how many passengers are
>likely to take the risks of low passage travel (and why)?
>
>Andy Coombes.
>
        Hi, Andy.
        1)  Stupidly too much so at TL 15.  At TL9, that's a different story.
        2)  See pontification below
        3)  You cannot.  At this loss rate, frozen watch is a death sentence.

        IMTU, here's what I do.  First issue is that my TNEC millieu is TL11
tech max, average being ~9.  IE:  Cold sleep is basically brand new tech.  I
believe that in High Guard it mentions that the tech was originally
developed as a method of transporting *herd animals* for colonies.  So, tell
me that loosing 8 - 20% of your investment is acceptable.
        I throw 4D.  DM's are (Vessel TL - 15), (Attending Medical skill /
2), -1 x (Number Months Ship Past Annual Maint).
        Death results on 4-.  2d injuries and "Cold Sleep Sickness" result
on a 5, and 1d injuries result on a 6.

        Bell curve for bottom bit of 4D looks like:
        Roll            %    
        4            .13        }
        5            .29        }          Total Injuries less than 1.3%,
total fatalaties less than 0.15%
        6            .79        }
        ----------------------
        7            1.42
        8            2.96
        9            4.47

        So,  median roll is 14.  Given a medic 1, a properly maintained ship
and TNEC TL 9:
        14 + ( 9 - 15 = -6) + (1/2 = 0.5 round 1) - 0 = 9.

        So,  median roll is 14.  Given a medic 1, a properly maintained ship
and 3i TL 15:
         14 + ( 15 - 15 = 0) + (1/2 = 0.5 round 1) - 0 = 15.

        It works well and allows me to build Marine transports that don't
cost giga-creds in life support to move a platoon around.   It also means
that any smart Traveller asks to see the maintainence records for the ship
before closing the lid on the hibernaculum.  =)

        --Michel
        (Hard at the work of practical heresay)


       
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca
				ICQ # 31172292
	"Reality Error in Progress....
			....Do Not Adjust Your Penguin"	
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	Into Cyberpunk?  Check Out:
		"http://www.atlantic-online.ns.ca/cp2020"
	Into Traveller?  Check Out:
		"http://www.atlantic-online.ns.ca/traveller"
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
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	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-

------------------------------

Date: Fri, 3 Sep 1999 09:02:22 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: THUDDD anyone?

Andrew Moffatt-Vallance writes:
 
> I love the seeing THUDDD revived. Just one minor point.
> Since GURPS is now a valid design system, might it not
> be an idea to give the TLs on the website in both Traveller
> and GURPS terms?

Given that the designs are generally FF&S (or systems based on it) and that there are no conversion rules between GT and FF&S, I somewhat fail to see the point....

------------------------------

Date: Fri, 3 Sep 1999 09:14:12 -0700 (PDT)
From: Kiri Aradia Morgan <tiamat@tsoft.com>
Subject: Sailor Moon (OT)

On Fri, 3 Sep 1999, Jory Earl wrote:

> >I doubt that most people would feel that such content is appropriate for
> >children, who seem to be the primary audience that TV executives aim
> >animation at.  Such material is fully appropriate for adult audiences.
> >Hopefully Scifi channel will agree with ME and air the later SM seasons at
> >an appropriate time for the adult audience.
> 
> Actually, I thought "Sailor Moon" was written for adults?  Kiri, am I right?

No.  The comic magazine "Nakayoshi" is aimed at girls age 10-14, late
elementary-junior high school age.  I started reading Sailor Moon as a
comic because it was at my reading level, but most of the stuff at my
reading level reeked, and Sailor Moon doesn't.

In the magazine, there were tons of ads for Barbie-type Sailor Moon
fashion dolls, digital diaries (I need to get new batteries for mine, I
used it for a long time), and other role-playing toys that generally
aren't marketed to adults, although I bought them.  (I also collect Barbie
and Jenny dolls-- Jenny is Japan's answer to Barbie, and much cuter
IMNSHO-- and that reminds me, I need to do a doll of my favorite TRAV
character, it's much more fun than painting minis was.)

The TV show had fight scenes in it that were designed to appeal to boys
and to kids even younger (they were really stupid, sometimes, and imnsho
detracted from the very elaborate and wonderful plot of the comic).  This
is one of the problems with Sailor Moon and why a lot of hard core anime
fans don't like the show.  The manga was perfect-- there was a lot of
stuff in the anime that Bandai insisted on that didn't fit, but if you
could ignore it, and I did, it was still a thrill to see this wonderful
story on screen.

> So with that premise, I can agree about the later time slot.  But if we're
> getting into what is inappropriate for younger audiences, "Sailor Moon" is
> tame in comparison to many such things out there today.
> 
Absolutely.  And if you were to animate the MANGA, a later time slot would
also work... instead of the colorful, cute "theme demons" of the anime,
the MANGA had vaguely cthulhoid horrors show up when the badguys did their
summonings.

> Ever seen those commecials that use sex as a persuasive tool?  Kids are
> growing up programmed by Television these days.  All those stupid adds that
> suggest things like "if you chew gum you'll get a hot, sexy babe"...etc...
> 
Don't go there.

The thing about the lesbianism in Sailor Moon is that it's done the
Japanese way.  There is nothing overt, but the implication is very strong.
You never see Haruka and Michiru kissing, though you do see Michiru
painting beautiful portraits of Haruka dancing in filmy draperies, Haruka
swearing to give her life for Michiru, etc.

In other words, if you are age 16+, it stares you in the face; if you are
age 10-, you will probably never notice.  And if you are age 11-15 and a
lesbian or bisexual girl, it might actually make you feel GOOD about
yourself-- the show could save lives.

You know those old 1930's cartoons that kids love and adults love more,
because of all the stuff you didn't "get" when you were 6 and the
slapstick was everything?

Sailor Moon is like that, which is why it's a good show even though it's
flawed.  There's something in it for everyone.  The manga didn't appeal to
the same wide audience.  The show has fights for the boys and the smaller
kids, cutesy stuff for the young girls, secret romances for the grownups,
all kinds of good stuff.

Kiri

******************************************************************************
Kiri Aradia Morgan	 93!	  Thou Art God 
tiamat@tsoft.com

"If time passes, everything turns into beauty
If the rains stop, tears clean the scars of memory away
Everything starts wearing fresh colors
Every sound begins playing a heartfelt melody
Jealousy embellishes a page of the epic
Desire is embraced in a dream..."              -- X-JAPAN 

------------------------------

Date: Fri, 03 Sep 1999 12:52:00 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: New Picture 

> I finally finished my water landing pic. The one I posted earlier was a ... well
> not finished... :)
> any way  here is the link if any one is interested.... I am also finishing up a
> series of Starport pics, If I can just find time to finish my 400 ton trader....
> sigh.  ;)
> 
> http://www.bigbailey.com/vspace/art/picture-c.htm

Nice pic.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 3 Sep 1999 13:11:33 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Sailor Moon (OT)

> Ever seen those commecials that use sex as a persuasive tool?  Kids are
> growing up programmed by Television these days.  All those stupid adds
that
> suggest things like "if you chew gum you'll get a hot, sexy babe"...etc...
>
>Don't go there.

Why do you say that?  I only bring it up because I find it insulting and
annoying.  Our own picture of what is beauty in a physical form is
constantly bashed into our heads thru the media.  Take Baywatch for example.
I really hate that show.  And the women on it aren't beautiful to me, they
are pathetic 2-dimensional plaster-board people who I should probably pity.
Unfortunately, the masses (especially men) see that type of woman as the
"thing to strive for".  They can have'em far as I am concerned.  And when
these "women" have bled their bank acounts dry, screwed all their friends
behind their back, and finally became old and ugly and bitter because of it,
they won't get an ounce of sympathy from me.


___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Fri, 3 Sep 1999 17:33:12 +0100
From: Matt Clonfero <Matt-C@aetherem.demon.co.uk>
Subject: Re: tank:antitank arms race and current TL

Ian Ferguson wrote:

>>Well, let's take the 88mm as the standard At gun for 1945. This weapon
>>won't even scare a modern MBT - even at fairly close range. However,
>>it'll go clean through the armour of lesser modern fighting vehicles
>>(like a Bradley or Warrior). but 1945-1999 is more than one TL jump -
>>IIRC it's TL5 guns versus TL8 vehicles.
>
>       Are you talking CT TL's?  We are not up to making the kind
>       of interplanetary ships that should be available at TL 7.
>       Of course, the borders of TL's are vague, and perhaps tech 
>       has advanced differently than CT imagined, but I would hesitate
>       to give Terra c. 1999 TL 8.  My own guess would be early TL 7,
>       with the good old 88 mm as late TL 5.  Call it 1.5 TL's.

TLs taken from the examples in the MT rulebook. Early TL8 for today
seems to fit ok (Superconductors but not fusion power or anti-grav). I
admit that 1945 is borderline TL5/6. Call it 2 TLs, then.

>       I'm leaning towards making it difficult for a MBT to kill 
>       another MBT with a 1 TL advantage, almost impossible with 
>       a 2 TL advantage, and impossible under normal circumstances
>       with a 3+ TL advantage.  Thanks to all for the input.

Sounds reasonable.

Aetherem Vincere
Matt
- -- 
Matt Clonfero: Matt-C@aetherem.demon.co.uk    | To err is human, To forgive
My employer and I have a deal - I don't speak | is not Air Force Policy.
for them, and they don't speak for me.        |   -- Anon, ETPS.

------------------------------

Date: Fri, 3 Sep 1999 13:15:35 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: inter species relationships

>Vargr are more alien than Klingons, but even they are pretty
>human.  Still, I expect that only a minority of humans would
>be interested in sex with Vargr.

Hmmm..gives a whole new meaning to the phrase, "doggie style", doesn't it?
;)


___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Fri, 3 Sep 1999 13:10:41 -0400
From: Walter Smith <SmithW@HARTWICK.EDU>
Subject: re: Safety of Low Berths

Michel Vaillancourt wrote:
>>>>>>>>>>
        IMTU, here's what I do.  First issue is that my TNEC millieu is TL11
tech max, average being ~9.  IE:  Cold sleep is basically brand new tech.  I
believe that in High Guard it mentions that the tech was originally
developed as a method of transporting *herd animals* for colonies.  So, tell
me that loosing 8 - 20% of your investment is acceptable.
>>>>>>>>>>
They're not "lost", they've simply moved ahead in the line from "on the
hoof" to "now in your grocer's freezer". ;-)

I think 8% to 20% loss rate for herd animals is acceptable, considering 
that the cost of the animals at the homeworld will be negligible compared
to the cost of the ship to move them and their value at the colony world.
The loss rate isn't as important as the number of live animals per dton
of colony ship you can deliver. Keeping the animals awake will remove
cold sleep losses, but now instead of moving one animal per dton
(a double size low berth?) it will now take you what, 2dtn to 8dtn (plus
the life support costs of 2-8 humans each)?

Walt Smith

------------------------------

Date: Fri, 03 Sep 1999 10:23:01 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: Ship Damage...Oh my!  (was Lost Keith Supplements "refund")

Eris Reddoch wrote:
> 
> On 09/02/99 at 01:36 PM,  Bruce Johnson <johnson@pharmacy.arizona.edu> said:
> 
> >... actually it was the Space Patrol who fought off the
> >pirates...mostly by making our ship into swiss cheese...Eris has this
> >Accelerated Massive Debt plan for us, obviously.
> 
> Ah, I'm just giving you guys a chance to "customize" the ship. Let's see...the mainframe is slagged, the jump drive has a hole blown through it, the maneuver drive has chunks blown away, the life support system is dead, there are holes in fuel tanks, hull and hatches...oh, and somebody cracked the ship's safe and made off with a bit of your ready cash. Nothing that a little spit and baling wire won't fix. <eg>

Eris...'customizing' means painting flames on the sides, tuck'n'roll
naugahyde bucket seats and maybe chopping and channeling her a bit, not
taking a rusty hulk from someone's barn, shooing out the field mice, and
trying to get her back running. :-P

> Oh, and has anyone mentioned to you yet that the jump drive is an import from the Xtce system and there aren't any compatable parts for a half dozen parsecs? Muhahahaha!

Oh? Then just exactly _how_ was Gramps Akus going to get the Mae
overhauled here on Mark? remember the whole reason she was here was for
her annual refit...

Better start looking in the junkyards. :-(

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Fri, 03 Sep 1999 13:30:47 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Ship Damage...Oh my! (was Lost Keith Supplements "refund") 

> > Ah, I'm just giving you guys a chance to "customize" the ship. 
> 
> Eris...'customizing' means painting flames on the sides, tuck'n'roll
> naugahyde bucket seats and maybe chopping and channeling her a bit, not
> taking a rusty hulk from someone's barn, shooing out the field mice, and
> trying to get her back running. :-P

I say, go with the purple & red tuck & roll, with the fuzzy balls around the 
viewports, and a big pair of fuzzy dice hanging from the rearview mirror.
 
Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 3 Sep 1999 10:29:52 -0700 (PDT)
From: Kiri Aradia Morgan <tiamat@tsoft.com>
Subject: standards of beauty

On Fri, 3 Sep 1999, Jory Earl wrote:

> > Ever seen those commecials that use sex as a persuasive tool?  Kids are
> > growing up programmed by Television these days.  All those stupid adds
> that
> > suggest things like "if you chew gum you'll get a hot, sexy babe"...etc...
> >
> >Don't go there.
> 
> Why do you say that?  I only bring it up because I find it insulting and
> annoying.  Our own picture of what is beauty in a physical form is
> constantly bashed into our heads thru the media.  

I say that because I mostly agree with you, and since there is little I
can do about it (I already refuse to watch those shows, but since I don't
I wouldn't have the first idea what products to boycott-- but my dollar
isn't worth much to advertisers anyway, given how little American products
I actually purchase...) I don't want to get into the head space that
thinking about it puts me into.

Jory, you and I had discussions about this in private mail... one of the
secrets to not getting into a serious depression, if your mind is wired
like that, is not to sit around bumming and thinking over and over again
about stuff that pisses you off that you can't change.

What I do, is to work against these ideas in my daily life when I find
them (such as telling my friend's 13 yo daughter exactly why she doesn't
need a diet and what it would REALLY do to her bod) and not support
products that are advertised this way.  And the rest of the time I try not
to get my blood pressure up over other people's insanity, because I want
to be the one who lives a long and happy life instead of joining them in
their early grave because of the stress I let them give me. =)

But if you can find a way to relate it to Traveller...

Hm, what are standards of beauty in the 3rd imperium?  I mean, our current
standard of beauty is nothing like what it was 400 years ago (when I'd
have been considered one of the world's hottest babes, more's the pity..)

How are standards of beauty influenced by interplay between cultures?  I
mean, were we influenced by Vilani standards of beauty???  Which are???

What do Vargr think is beautiful?  (I had a great Vargr chara with
red-brown fur & black guard hairs, she was very vain about it...)

think about it...

Love, Kiri

******************************************************************************
Kiri Aradia Morgan                                  93!  Thou Art God
tiamat@tsoft.com

"If time passes, everything turns into beauty
If the rains stop, tears clean the scars of memory away
Everything starts wearing fresh colors
Every sound begins playing a heartfelt melody
Jealousy embellishes a page of the epic
Desire is embraced in a dream..."              -- X-JAPAN 

------------------------------

End of Traveller-digest V1999 #1052
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